Category Archives: Uncategorized

Mark of the Ninja: Best. Game. Ever.

Mark of the Ninja was recently released on Xbox Live Arcade for the Xbox360, and even more recently for Windows on Steam. I was one of the programmers on Ninja, my first project at Klei Entertainment. I’d just like to … Continue reading

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Memory Sand – Distributed, Peer-to-Peer, Redundant Data Storage In A Can

Time for a bit of futurism.  I would like to propose a technology, and I will call it Memory Sand, you heard it here first! This is an idea I had quite a while ago, and maybe you or other … Continue reading

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